Late at Tate Britain

I am building a machine with Krieder + O’Leary for the next Late at Tate Britain on the 1 February 2013.

sentinel_web

It’s a 2.5m-long camera which scans the border between the public and hidden spaces of the gallery, and will be whirring away creating large photographs all evening. It is an homage to Kubrick and Tarkovsky, and a prototype for a system that I’ll be using in Norway over the coming weeks.

Date: 1 February 2013, 18:00-22:00
Location: Tate Britain, Millbank, London SW1P 4RG
More information here

Material Matters Talk

I am giving a lecture on Thursday evening at the Bartlett School of Architecture as part of Ruairi Glynn and Xavier de Kestelier‘s Material Matters series.

Ant Ballet

An entymological adventure coaxing choreography from a company of obstinate insects

As humans, we are used to hierarchical control systems. Ants are different – they use pheromones to communicate and connect with each other, building complex networks from simple feedback loops.

Working with a team of chemical scientists and entomologists, Ant Ballet is an attempt to ‘hack’ the communication protocols of ants. Witness the trials and tribulations of the first attempts to create choreography, and intercontinental ant colony communication through the use of synthesised chemical compounds.

The Bartlett School of Architecture
Royal Ear Hospital
21 Capper Street
London WC1E 6AP

Thursday 17 January 2013, 7pm

Bio
Ollie Palmer is an artist and designer. Based at the Bartlett School of Architecture, he is a tutor in RC3 on the Graduate Architectural Design course. He has travelled around the world, hitchhiked across Iceland and taught IT skills in the heart of the Amazon. He is a collaborator with Open_H20 (developing open source oceanic technologies) and a Getty Images contributing photographer.
www.olliepalmer.com

Demystify Remystify

I taught a workshop with Ruairi Glynn for the Adaptive Architectural Computation and our very own Interactive Architecture Lab at the Bartlett School of Architecture. Over the course of 9 days, students learnt to prototype and build small interactive electronic systems. Among the machines were a candy floss thrower, an Aurora Borealis emulator, and a three-person ping-pong ball game.

IMG_0440 DemystifyRemystifyLogo

More details, and student projects to follow.