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	<title>the world of ollie palmer &#187; MArch</title>
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		<title>Mis en abyme videos</title>
		<link>http://olliepalmer.com/blogblogblog/2009/11/06/mis-en-abyme-videos/</link>
		<comments>http://olliepalmer.com/blogblogblog/2009/11/06/mis-en-abyme-videos/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 22:57:55 +0000</pubDate>
		<dc:creator>Ollie Palmer</dc:creator>
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		<guid isPermaLink="false">http://olliepalmer.com/blogblogblog/?p=509</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href=http://www.flickr.com/photos/olliepalmer/sets/72157622728910736/"><img src="http://farm3.static.flickr.com/2687/4073861874_efa728ce86.jpg" width="400"></a></p>
<p>This week the Mis en Abyme project has moved out of the realm of the purely hypothetical, research-based project and into the real world – and a step closer to the abyss of the meta-world.<br />
<span id="more-509"></span><br />
And about bloody time, too, I say. The project has a fairly tight deadline – but then, we&#8217;re learning from <a href="http://en.wikipedia.org/wiki/Hofstadter's_law" target="_blank">Hofstadter</a>:</p>
<p style="padding-left: 30px;"><code>Hofstadter's Law: it always takes longer than you expect, even when you take into account Hofstadter's Law.</code></p>
<h2>So, what did we do?</h2>
<p><a href="http://www.flickr.com/photos/olliepalmer/sets/72157622728910736/"><img src="http://farm3.static.flickr.com/2487/4073101241_e7faec9627.jpg" alt="" width="400" /></a></p>
<p>First, we plugged a MacBook Pro into an external screen. Then we pointed its webcam at said screen – so effectively, there was a camera looking at a screen with the image from the camera on it. Then we pressed &#8216;record&#8217;. That&#8217;s it. No extra processing effects, or flash or anything like that. A camera looking at its own image produces a fairly interesting repeat-to-eternity effect, with a slight time delay between each enclosed image change. The effect can be domeonstarated by moving things about on screen, as shown here.</p>
<p>Please bear in mind that these videos arefairly raw and uncut. They&#8217;re ore sketches than polished, beautiful items, but should give an idea where this is headed.</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7362781&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7362781&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7423935&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" =/><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=7423935&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Then we tried all sorts of things with looping videos. We put a prerecorded and a live video on the screen.</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7423988&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7423988&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object></p>
<p>We put the screen sideways. This meant that our eternal repeats were each turned 90º – so the repetition turns fairly nicely into a spiral. </p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7424395&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7424395&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object></p>
<p>This video is the motherload &#8211; it lasts 8 minutes and tests loads of different things at once. It&#8217;s sideways, it has repeating videos (each with their own repeating videos inside), and the centre of the screen frequently turns into a orb. The more technically-minded amongst you will be able to decipher what is going on.</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7424688&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7424688&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p>One of the most interesting things is the screen&#8217;s inclination to &#8216;breathe&#8217; when nothing is happening. I assume this is due to the auto-contrast within the camera and screen, but it almost seems like the screen is alive, active even when doing nothing.</p>
<p>There are quite a few visual effects that emerged from this little series of experiments. The project is due to have a bit more juice pumped into it over the next few weeks – it&#8217;s pretty clear that there&#8217;s still a fair amount to go before this is an immersive, all-body experience.<br />
<a href="http://www.flickr.com/photos/olliepalmer/sets/72157622728910736/"><br />
<img src="http://farm3.static.flickr.com/2553/4073092455_80a5da3a52.jpg" width="400"><br />
<img src="http://farm4.static.flickr.com/3527/4073854108_dd2675a3a1.jpg" width="400"><br />
<img src="http://farm3.static.flickr.com/2523/4073856336_d23c0e8163.jpg" width="400"><br />
</a></p>
<p>View all of the <a href="http://vimeo.com/user370247/videos">videos onvimeo</a>, and see the <a href="http://www.flickr.com/photos/olliepalmer/sets/72157622728910736/">images on Flickr</a>.</p>
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		<title>My, What a Strange Loop</title>
		<link>http://olliepalmer.com/blogblogblog/2009/10/29/my-what-a-strange-loop/</link>
		<comments>http://olliepalmer.com/blogblogblog/2009/10/29/my-what-a-strange-loop/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 22:36:36 +0000</pubDate>
		<dc:creator>Ollie Palmer</dc:creator>
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		<guid isPermaLink="false">http://olliepalmer.com/blogblogblog/?p=457</guid>
		<description><![CDATA[I am currently in the research phase for a new project in Unit 14. Whilst I’m not in a position to show off any fancy drawings, diagrams or bits of circuitry yet, I thought perhaps a list of the influences that are working their way into this subject might give a preview of where it [...]]]></description>
			<content:encoded><![CDATA[<p>I am currently in the research phase for a new project in <a href="http://www.bartlett.ucl.ac.uk/architecture/programmes/units/unit14.htm">Unit 14</a>. Whilst I’m not in a position to show off any fancy drawings, diagrams or bits of circuitry yet, I thought perhaps a list of the influences that are working their way into this subject might give a preview of where it may go…</p>
<p><em><code>The following statement is true.<br />
The previous sentence is false.</code></em></p>
<p><span id="more-457"></span></p>
<h2>Mis en Abyme / Strange Loops / Infinity / Voids</h2>
<p>Introversion, self-reference and meta-reality abound; the theme I&#8217;m working with is the concept of <em>a thing in a thing</em>. Mis en Abyme, literally translated, means ‘<em>into the abyss</em>’. Kind of like a Russian doll &#8211; but an infinite one.</p>
<p>Hofstadter investigates this in Gödel, Escher, Bach &#8211; the paradoxes that exist within each of these genius&#8217; works are remarkably similar.</p>
<p>
  <object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7327482&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7327482&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object></p>
<p>Expect an experience that is simultaneously introverted and ethereal; esoteric yet accessible. As I say, development is in progress, but here&#8217;s a list of influences so far (by no means exhaustive):</p>
<ul>
<li>
<p>Douglas Hofstadter<br />
      Meta-physics, presentation of mathematics alongside music and art<br />
<a href="http://en.wikipedia.org/wiki/Gödel,_Escher,_Bach">Gödel, Escher, Bach: an Eternal Golden Braid</a> //  <a href="http://en.wikipedia.org/wiki/The_Mind%27s_I">The Mind&#8217;s I</a> //  <a href="http://en.wikipedia.org/wiki/I_Am_a_Strange_Loop">I Am a Strange Loop</a></li>
<li>
<p><a href="http://www.michelgondry.com">Michel Gondry<br />
      </a>Incredible use of visual effects, warped looping and fractional distortion<br />
      Björk &#8211; <a href="http://video.google.com/videoplay?docid=8700243660640496152&amp;hl=en">Bachelorette</a> // Kylie Minogue &#8211; <a href="http://www.youtube.com/watch?v=vQCirTog0cshttp://www.youtube.com/watch?v=vQCirTog0cs">Come Into My World</a> // The White Stripes -<a href="http://www.youtube.com/watch?v=zh7UFi2b9xU"> Dead Leaves and the Dirty Ground</a> // Also look at <a href="http://vimeo.com/2727725">this video</a> for the White Stripes &#8211; not Gondry, but Alexandre Courtès</li>
<li>
<p><a href="http://www.imdb.com/name/nm0442109/">Charlie Kaufmann<br />
  </a>Screenplays with stories that fold into themselves and each other<br />
    e.g. <a href="http://www.sonyclassics.com/synecdocheny/">Synecdoche, New York</a> //    <a href="http://www.youtube.com/watch?v=0HtZ2M4e_AM">Adaptation</a> // <a href="http://www.youtube.com/watch?v=K7ahIGLNNwo">Being John Malkovich</a></li>
<li>
<p><a href="http://www.francis-bacon.com">Francis Bacon</a><br />
    Space frames, foreground and background merging, distorted figures &#8211; frankly, I relish any opportunity to browse through Bacon paintings<br />
  See image reel at the end of this post</li>
</ul>
<h3>General points-of-reference</h3>
<p>Optical illusions, magic, puppetry&#8230;plus other influences include all of the usual suspects, plus music videos, short films, etc, including: <a href=http://books.google.co.uk/books?id=7KkUAT_q_sQC&amp;lpg=PP1&amp;dq=Valentino Braitenberg&amp;pg=PP1#v=onepage&amp;q=&amp;f=false http://books.google.co.uk/books?id=7KkUAT_q_sQC&#038;lpg=PP1&#038;dq=braitenberg%20vehicles&#038;pg=PP1#v=onepage&#038;q=&#038;f=false”>this book</a>, <a href="http://www.youtube.com/watch?v=qDrctb2BzLg">this video</a>, <a href="http://www.haque.co.uk/primalsource.php">of course this group</a>, <a href="http://www.youtube.com/watch?v=1ztZ7WFo3nw">this video</a>, <a href="http://www.youtube.com/watch?v=M_2m-4e4tyA">this one is equally cheesy</a>, <a href="http://www.interactivearchitecture.org/portfolio/performativeecologies.html">these projects</a>, <a href="http://www.jasonbruges.com/projects/uk-projects/hero-room-art-piece">this studio (of course)</a>, <a href="http://en.wikipedia.org/wiki/Fractal">fractals</a>, <a href="http://www.billhenson.net.au">ths photographer</a>, <a href="http://www.greyworld.org">these guys</a>, <a href="http://www.letyrosemiophile.com/animations/Anim-le-berruyer30.gif">this image is jerky and pixellates badly but a nice idea</a>, <a href="http://cache.bordom.net/images_orig/0786ad7c6d49e36eeaa7a4850f87ee47.gif">you&#8217;ll regret this image</a>, <a href="http://en.wikipedia.org/wiki/New_Cybernetics_%28Gordon_Pask%29">this guy</a>, etc etc. (If you&#8217;re interested in my influences, check out <a href="http://www.delicious.com/hoogdesign">my delicious stream</a>, or head to Ruairi&#8217;s blog at <a href="http://www.interactivearchitecture.org">interactivearchitectrue.org</a>)</p>
<p>Click on the images below to be taken to their source. Images are property of their respective copyright holders.</p>
<p>
  <a href="http://www.alexalienart.com/studyaftervelazquezi50.jpg"><img src="http://www.alexalienart.com/studyaftervelazquezi50.jpg" width="400" /></a><br />
	<a href="http://www.alexalienart.com/PopeTime.JPG"><img src="http://www.alexalienart.com/PopeTime.JPG" width="400" /></a><br />
	<a href="http://upload.wikimedia.org/wikipedia/en/4/4a/Head_%281948%29.jpg"><img src="http://upload.wikimedia.org/wikipedia/en/4/4a/Head_%281948%29.jpg" width="400"></a><br />
   	<a href="http://image.artmuseum.com.cn/zmzImage/imageBig/PM032839-1.jpg"><img src="http://image.artmuseum.com.cn/zmzImage/imageBig/PM032839-1.jpg" width="400"></a><br/><br />
  <a href="http://www.thejetsetjunta.se/wp/wp-content/uploads/2007/08/pink_ummagumma.jpg"><img src="http://www.thejetsetjunta.se/wp/wp-content/uploads/2007/08/pink_ummagumma.jpg" width="400"></a><br />
  	<a href="http://pink-floyd.ru/albums/echoes/echoes.jpeg"><img src="http://pink-floyd.ru/albums/echoes/echoes.jpeg" width="400"></a><br />
  	<a href="http://farm4.static.flickr.com/3146/3033488967_da2719ae53.jpg"><img src="http://farm4.static.flickr.com/3146/3033488967_da2719ae53.jpg" width="400"></a><br />
    <a href="http://farm3.static.flickr.com/2358/2055063587_c32b1908aa.jpg"><img src="http://farm3.static.flickr.com/2358/2055063587_c32b1908aa.jpg" width="400"></a></p>
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		<title>Three gun anecdotes</title>
		<link>http://olliepalmer.com/blogblogblog/2009/10/16/three-gun-anecdotes/</link>
		<comments>http://olliepalmer.com/blogblogblog/2009/10/16/three-gun-anecdotes/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 15:26:49 +0000</pubDate>
		<dc:creator>Ollie Palmer</dc:creator>
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		<guid isPermaLink="false">http://olliepalmer.com/blogblogblog/?p=436</guid>
		<description><![CDATA[
In celebration of my latest toy gun project, here are three anecdotes regarding guns.

1.  Feliks Topolski

Feliks Topolski&#8217;s stepfather was in the army. Consequently, Feliks found one of the guns that was in the house, and  accidentally shot his 14-year old cousin in the head. A painting of this fateful moment can be found [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cinema.concordia.ca/journal/images/pickford-(guns).jpg"><img src="http://cinema.concordia.ca/journal/images/pickford-(guns).jpg" width="400"></a></p>
<p>In celebration of my latest toy gun project, here are three anecdotes regarding guns.</p>
<p><span id="more-436"></span></p>
<h2>1.  Feliks Topolski</h2>
<p><img alt="" src="http://www.thejc.com/files/imagecache/body_landscape/Feliks-Topolski-painting.jpg" class="alignnone" width="400"  /></p>
<p><a href="http://en.wikipedia.org/wiki/Feliks_Topolski">Feliks Topolski</a>&#8217;s stepfather was in the army. Consequently, Feliks found one of the guns that was in the house, and  accidentally shot his 14-year old cousin in the head. A painting of this fateful moment can be found near the entrance to <a href="http://bit.ly/2VdtAb">Topolski Century</a>  – the artist&#8217;s memoir of the century – under the Hungerford Bridge in London.</p>
<h2>2. William S. Burrough&#8217;s &quot;William Tell&quot; Trick</h2>
<p><a href="http://www.goodrichpaintings.com/essays/Burroughs.htm"><img alt="" src="http://www.goodrichpaintings.com/essays/burroughs.jpg" class="alignnone" width="400"/></a></p>
<p><a href="http://cstl-cla.semo.edu/gurnow/burroughs/main.htm">William S. Burroughs</a>, contemporary of <a href="http://www.youtube.com/watch?v=xiH9QZzGc_s&amp;feature=player_embedded">Alan Ginsberg</a> and famed for writing seminal opiate-influenced books such as <a href="http://bit.ly/D192Y">Naked Lunch</a>, shot and killed his wife in Mexico. Reportedly, during a  party, Burroughs said to his wife &quot;It&#8217;s time for our William Tell trick.&quot;</p>
<p>(It is worth noting here that they had never before done a William Tell trick.) She put an apple on her head, he raised his revolver, aimed for the apple, and shot her in the head. This prompted the unusual situation whereby Burroughs fled the law to the USA, before spending a few years drifting around South America in search of hallucinogenic drug <a href="http://en.wikipedia.org/wiki/Ayahuasca">Yagé</a>.</p>
<h2>3. My sister and I</h2>
<p><img alt="" src="http://farm4.static.flickr.com/3358/3442221084_b30aac2149_b.jpg" class="alignnone" width="400" /></p>
<p> My mother experimented with the theory of <a href="http://bit.ly/3pB0U5">nature vs nurture</a>. When I was a child, my mother gave me dolls to play with, hoping to nurture my caring, feminine side. My sister received guns, hoping that she might toughen up a tad. </p>
<p>And what became of this? I placed the dolls into the rear compartment of my Tonka truck, and rode around the garden trying to drive over them and burst their heads off, whilst my sister lovingly cared for her guns as if they were little children.</p>
<h2>4. Boston</h2>
<p>Sneaky fourth anecdote&#8230;in Boston politicians rallied to ban Super Soaker water guns in 1992 after gang members filled them with ammonia.</p>
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		<title>&#8220;It&#8217;s my turn with Gunny&#8230;&#8221;</title>
		<link>http://olliepalmer.com/blogblogblog/2009/10/16/its-my-turn-with-gunny/</link>
		<comments>http://olliepalmer.com/blogblogblog/2009/10/16/its-my-turn-with-gunny/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 15:26:26 +0000</pubDate>
		<dc:creator>Ollie Palmer</dc:creator>
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		<description><![CDATA[In Unit 14 at Bartlett, we&#8217;re interested in the way that people interact with objects, spaces, and things. We look at other things too, but interaction is a big part of what we do.
I have been looking at guns. Toy guns. Lots of &#8216;em.
Fundamentally, toy guns are weird. We&#8217;ve had them for the past few [...]]]></description>
			<content:encoded><![CDATA[<p>In <a href="http://bit.ly/1XXFx8">Unit 14</a> at Bartlett, we&#8217;re interested in the way that people interact with objects, spaces, and things. We look at other things too, but interaction is a big part of what we do.</p>
<p>I have been looking at guns. Toy guns. Lots of &#8216;em.</p>
<p>Fundamentally, toy guns are weird. We&#8217;ve had them for the past few hundred years. The idea that you have a toy that is a replica of an object used to slaughter your fellow man is a tad odd. You don&#8217;t really get so many toy guillotines or toy electric chairs, so why guns? What makes little boys love them? Why do countless generations run around fields pretending to shoot each other?</p>
<p>Whilst I am not going to try and solve every question you could have about guns, here&#8217;s an overview of my gun rationale. Please note that toy guns are not just for boys, but I&#8217;ve characterised the end user as a boy for the sakes of continuity.</p>
<p>This is one of a few projects I&#8217;m working on at the moment. It may seem macabre, but I have a fascination with object that you instinctively know how to use. Over the next few months I will be developing a few prototypes and thought experiments regarding toy guns. Watch this space.</p>
<p><span id="more-403"></span></p>
<p>Here&#8217;s the &#8216;manual Powerpoint&#8217; presentation that got me thinking about guns.</p>
<p></p>
<h2>Guns guns guns</h2>
<p><img src="http://www.olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/1-guns.png" width="400"/></p>
<p>You never find a boy with a gun.</p>
<p><img src="http://www.olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/2-boys-guns.png" width="400"/></p>
<p>You find a cowboy with a gun.<br />
<img src="http://www.olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/3-cowboy.png" width="400"/></p>
<p>You find a spy with a gun.<img src="http://www.olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/5-spy.png" width="400"/></p>
<p>You find a policeman (or robber) with a gun.<img src="http://www.olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/7-policeman.png" width="400"/></p>
<p>You find a spaceman with a gun.<img src="http://www.olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/6-spaceman.png" width="400"/></p>
<p>You find a soldier with a gun.<img src="http://www.olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/4-army.png" width="400"/></p>
<p>Pushing it a little, you find a pirate with a gun.<img src="http://www.olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/8-pirate.png" width="400"/></p>
<p>You find a monster with a gun. Or the guy who kills monsters. With a gun.<img src="http://www.olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/9-monster.png" width="400"/></p>
<p>You find a superhero with a gun.<img src="http://www.olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/10-superhero.png" width="400"/></p>
<p>In short, a gun puts you on top of the world.<img src="http://www.olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/11-top-of-world.png" width="400"/></p>
<p>With a gun, the power shifts; you cease being a child. You are holding in your hand a tool that could kill – or maim – anything. In your imagination, of course. Toy guns fuel a fantastical role-play whereby a child becomes an authority figure.</p>
<h1>How do we play with guns?</h1>
<h2>1. Solo</h2>
<p>A boy runs around and shoots inanimate objects. <em>Take that, dog.</em></p>
<p><img src="http://www.olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/20-solo.png" width="400"/></p>
<h2>2. Active participant</h2>
<p>A boy shoots at someone. They pretend to have been shot. The boy laughs. They shoot the person again. They pretend to have been shot again. Repeat ad infinitum (somehow this joke never tires).<br />
<img src="http://www.olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/21-two.png" width="400"/><br />
<img src="http://www.olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/22-twotwo.png" width="400"/></p>
<h2>3. Protection</h2>
<p>A child assumes role of bodyguard.<img src="http://www.olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/23-twothree.png" width="400"/></p>
<h2>4. Battle</h2>
<p>Two children have guns. They shoot at each other. Neither wants to be the first to die.<img src="http://www.olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/24-two-vs.png" width="400"/></p>
<h2>5. War</h2>
<p>Lots of kids have guns. Nobody wants to die.<img src="http://www.olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/25-war.png" width="400"/></p>
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		<title>Perry Kulper Workshop at Bartlett</title>
		<link>http://olliepalmer.com/blogblogblog/2009/10/11/perry-kulper/</link>
		<comments>http://olliepalmer.com/blogblogblog/2009/10/11/perry-kulper/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 19:39:24 +0000</pubDate>
		<dc:creator>Ollie Palmer</dc:creator>
				<category><![CDATA[Original]]></category>
		<category><![CDATA[Architectural Design]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[AVATAR]]></category>
		<category><![CDATA[Bartlett]]></category>
		<category><![CDATA[Bartlett School of Architecture]]></category>
		<category><![CDATA[black-and-white]]></category>
		<category><![CDATA[burtynsky]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[edward burtynsky]]></category>
		<category><![CDATA[MArch]]></category>
		<category><![CDATA[motel]]></category>
		<category><![CDATA[perry kulper]]></category>
		<category><![CDATA[UCL]]></category>

		<guid isPermaLink="false">http://olliepalmer.com/blogblogblog/?p=349</guid>
		<description><![CDATA[This week, the AVATAR students at the Bartlett School of Architecture have been working under the guidance of visiting lecturer Perry Kulper (University of Michigan). Perry&#8217;s work investigates the potential of methodology in the working process, aiming not to create buildings, but rather to progress the cultural effectiveness and agency of architecture. Whilst working in [...]]]></description>
			<content:encoded><![CDATA[<p>This week, the <a href="http://www.avatarlondon.org">AVATAR</a> students at the Bartlett School of Architecture have been working under the guidance of visiting lecturer Perry Kulper (University of Michigan). Perry&#8217;s work investigates the potential of methodology in the working process, aiming not to create buildings, but rather to progress the cultural effectiveness and agency of architecture. Whilst working in the field of architecture and architectural education, he often eliminates buildings as an outcome, and has produced hundreds of provocative, rich and intensively laboured drawings. Spending four days under his tuition was a privilege, and the general consensus from the year group is overwhelmingly positive.<br />
<span id="more-349"></span><br />
Through his academic career, Perry has identified 14 different methods that can be used within architecture, independently or interdependently. On our short dive into this esoteric pool, we studied four of these methods and worked intensively for three-and-a-half days on one of them.</p>
<p>The brief was to work on a motel using an Edward Burtynsky photograph as a site plan, using one of four of Perry’s methods.</p>
<p>Kim Walker and I worked together, and investigated gestural translation. Gestural translation, to explain in one sentence, is a process by which a gesture is translated into an architecture. The gesture can be as meaningful or meaningless as you wish, and it is generally the way in which it is translated that creates the interest.</p>
<p>We chose this photograph of a fragment of a ship being broken down as our site:<br />
<a href="http://www.edwardburtynsky.com"><img src="http://www.edwardburtynsky.com/WORKS/Ships/Shipbreaking/Shipbreaking_01.jpg" width="400"></a></p>
<p>The process then underwent four stages:</p>
<h2>1. The gesture</h2>
<p><a href="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/water-balloon.jpg"><img src="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/water-balloon-2-400.jpg" width="400"></a><br />
Our chosen gesture was bursting a balloon filled with water. This action took place over a scale of milliseconds and was captured using high-speed photography and video.<br />
</p>
<h2>Finding commonalities</h2>
<p>We found commonalities in the site, the gesture and the motel through changing state of being over time:</p>
<li><strong>The ship</strong> was originally constructed from minerals from all over the world, then used for however long its lifetime was, and now is being broken down to return to its original mineral state. We could say that the ship is in a transitory state, when measured over a period of years.
<li><strong>The motel</strong> will serve as a temporary place for its visitors. Its activity is a transitory state, when measured over a  period of days.
<li>Whilst being burst, <strong>the balloon</strong> is effectively undergoing a state change – from being contained in a membrane to explosion to finding an equilibrium in its new form. The balloon we captured in high-speed photography is in a transitory state, when measured on a scale of milliseconds.<br />
</p>
<h2>3. The interpretation</h2>
<p><strong>The ship</strong><br />
<a href="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/years-graph.png"><img src="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/years-graph-2-400.png" width="400"></a><br />
The ship’s line was derived by tracing the outline of the ship and the inversed outline of the ship from the Burtynsky photograph.</p>
<p><strong>The motel</strong><br />
<a href="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/waveform.png"><img src="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/waveform-2-400.png" width="400"></a><br />
<a href="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/days-graph.png"><img src="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/days-graph-2-400.png" width="400"></a><br />
The motel’s line was derived by tracing the outline of one of the waves that were created from the balloon explosion.</p>
<p><strong>The balloon</strong><br />
<a href="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/making-of.jpg"><img src="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/making-of-2-400.jpg" width="400"></a><br />
<a href="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/milli-graph.png"><img src="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/milli-graph-2-400.png" width="400"></a><br />
The balloon bursting line was derived from a tangent graph.<br />
</p>
<h2>4. Reinterpretation</h2>
<p><a href="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/ten-to-the....png"><img src="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/ten-to-the...-2-400.png" width="400"></a><br />
We placed all elements onto the same sheet using a variable scale.</p>
<p><a href="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/_elements-master.png"><img src="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/_elements-master-2-400.png" width="400"></a><br />
We then plotted the intersections of the graph. The circles drawn around the loci of the intersections were structured according to the intensity of the collision; where the balloon (a ‘small’ scale) met the motel (a ‘medium’) scale, the circle was small; where the ship (a ‘large’ scale) met the motel (a ‘medium’ scale) the circle was larger.</p>
<p>The motel is thus represented in a transient state, similar to the three transient states it is derived from. The outcome is not necessarily a finished building, but represented through the geometric logic that has driven its creation.</p>
<p><a href="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/final-artwork.jpg"><img src="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/final-artwork-400.jpg" width="400"></a><br />
<em>The final image was printed and manipulated with paint, charcoal and wax. <a href="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/10/final-artwork.jpg">Click here</a> to download a high-resolution version. <a href="http://www.flickr.com/photos/olliepalmer/sets/72157622431973955/">Click here</a> for the flickr image pool from the critique.</em></p>
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		<title>AVATAR</title>
		<link>http://olliepalmer.com/blogblogblog/2009/09/12/avatar/</link>
		<comments>http://olliepalmer.com/blogblogblog/2009/09/12/avatar/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 13:28:58 +0000</pubDate>
		<dc:creator>Ollie Palmer</dc:creator>
				<category><![CDATA[Original]]></category>
		<category><![CDATA[Architectural Design]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[AVATAR]]></category>
		<category><![CDATA[avatarlondon]]></category>
		<category><![CDATA[Bartlett]]></category>
		<category><![CDATA[Bartlett School of Architecture]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design interactions]]></category>
		<category><![CDATA[london]]></category>
		<category><![CDATA[MArch]]></category>
		<category><![CDATA[Masters]]></category>
		<category><![CDATA[September 2009]]></category>
		<category><![CDATA[UCL]]></category>

		<guid isPermaLink="false">http://olliepalmer.com/blogblogblog/?p=309</guid>
		<description><![CDATA[
OK, so I&#8217;ve been fairly lax with blog entries recently. That, dear readers, is not due to a lack of excitement &#8211; perish the thought! &#8211; but a general lack of time to document it all.
I will soon be developing a series of projects at the Bartlett School of Architecture as part of an Masters [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.avatarlondon.org"><img src="http://olliepalmer.com/blogblogblog/wp-content/uploads/2009/09/Screen-shot-2009-09-11-at-13.58.46-300x238.png" alt="Screen shot 2009-09-11 at 13.58.46" title="Screen shot 2009-09-11 at 13.58.46" width="400" class="alignnone size-medium wp-image-308" /></a></p>
<p>OK, so I&#8217;ve been fairly lax with blog entries recently. That, dear readers, is not due to a lack of excitement &#8211; perish the thought! &#8211; but a general lack of time to document it all.</p>
<p>I will soon be developing a series of projects at the <a href="http://www.bartlett.ucl.ac.uk/architecture/programmes/march/march.htm">Bartlett School of Architecture</a> as part of an <a href="http://www.avatarlondon.org">Masters in Architectural Design AVATAR</a>, studying directly under some of the people who have heavily influenced my past work. To say that I am very excited would be an understatement&#8230;</p>
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