Category: Design

Nybble

Nybble

About

In 1984, philosopher John Searle asserted that there can be no such thing as “hard” artificial intelligence through the now-famous Chinese Room argument. Searle asked whether a non-Chinese speaker, locked in a room with nothing but a book with instructions for translating one Chinese symbol into another – and given the task of translating Chinese symbols passed to him on slips of paper – could ever truly learn Chinese.

The answer, according to Searle, is “no”. There is no difference between the process that the person in the Chinese room is following (i.e. manipulating symbols according to a pre-fixed routine) and the information transfer in computer systems. Thus, Searle argues, if the man in the Chinese room could never learn the meaning of the symbols he is changing, no computer could truly learn the meaning of the symbols it is manipulating, and thus, there can be no “hard” artificial intelligence.
More about the Chinese Room

This installation is a diagram of Searle’s argument; a human-computer, comprised of four dancers and an unseen controller, parse a coded message. Only the public, who are given code-sheets, can read the message over the course of a 45-minute dance. In computing terms a “Nybble” is half a byte of information – that is, four bits (or dancers).

The Nybble codebase

Process

More information about the development of this project can be found in Chapter 2 of my PhD thesis.

Public performance

Nybble was commissioned for the V&A Museum’s Digital Design Weekend 2013, part of London Design Festival. It was funded by Design With Heritage, an AHRC Creative Economies Project between the V&A Museum and University College London.

Credits

Project

Production

Costume Design

  • Magdalena Gustafsson

Dancers

  • Anastassia Bezerko
  • Maria Fonseca
  • Raimu Itfum
  • Olamide James
  • Alexandra Katana
  • Roberto Leo
  • Monica Nicolaides
  • Ughetta Pratesi
  • Prisca Pugnetti
  • Rudi Salpietra
  • Kathryn Spence

Casting

  • Andrea Mongenie

Photography

Thanks

  • Amy Thomas
  • The staff at the V&A Museum

More

Nybble at the V&A Museum

This weekend (20-21 September 2013) the garden of V&A Museum will be transformed into a large computing device by Ollie Palmer – and a troupe of “human-computers”.

In 1948 Alan Turing designed the first chess computer programme.

The only problem was that he didn’t have a computer to play it on.

He wrote all of the instructions onto pieces of paper, and played a game of chess as if he were the computer himself. Each move took over half an hour. What’s more, his human-powered computer programme didn’t win the game.

Nybble takes Turing’s human computer and combines it with a sense of theatricality in an immersive architectural-scale installation. Four performers, each representing a different part of a computing CPU, will be parsing a message into the V&A’s John Madjeski Garden. The display is playful, silly and fun – and possibly the most analogue computer to have graced the V&A’s Digital Design Weekend.

Nybble_tests

Where

John Madjeski Garden, V&A Museum
21-22 September 2013
12.00, 14.00 and 16.00 daily (performances last 45 minutes)
Admission free

Part of the V&A Digital Design Weekend.

Funded by Design with Heritage, an AHRC Creative Economy Knowledge Exchange between V&A and UCL. www.designwithheritage.org

CRM-114

Consumer Response Mechanism v1.14

About

The Algorithmic Surveillance Systems CRM v1.14 is one of a suite of web-enabled cameras which enable consumer recognition, data capture, metadata analysis and profiling, all without the users’ knowledge.

The friendly, playful and anthropomorphic nature of the CCTV camera ensures that consumers engage with the product without realising that by being in the cameras’ range, they are giving away identifiable and saleable biometric data.

Public exhibition

CRM v1.14 was on public display as part of Virtual Control: Security and the Urban Imagination at Practice Space gallery in the Royal Institute of British Architects from July 9 until September 27, 2015. The solo exhibition by Max Colson explores the spatial and political implications of privatisation of public space.

RIBA, 66 Portland Place, London W1B 1AD map
Open 10.00 – 17.00 Monday-Sunday. Tuesdays open until 20.00.
Free entry.
Exhibition website

In addition, you can follow the machine’s twitter feed at @algorithmic_ss or the Algorithmic Surveillance Systems website.

Universal Tea Machine

I have been helping my friends at Westby Jones and Smout Allen to design and fabricate the Universal Tea Machine in time for the London Olympics.

Universal Tea Machine. Video © copyright Smouth Allen.

Installed in Victoria Park for the duration of the Olympics, the Universal Tea Machine is a computer that relies on teamwork and calculation to produce the perfect cup of tea. The Heath-Robinson-esque machine enables the audience to make their ‘perfect’ cup of tea by solving binary calculation maths problems. If their calculation is too high, they might get too many teabags; not high enough, and they may not get a teabag at all.

I designed and fabricated the mechanisms and electronics that enable tea to get made: the ‘kitchen’ unit. Here’s a short video showing the mechanisms in action:

The Universal Tea Machine is a collaboration based at the Bartlett School of Architecture between Smout Allen and You+Pea with Iain Borden. The UTM is fabricated by Westby and Jones and Ollie Palmer. It was commissioned by the Mayor of London for the Cultural Olympiad.

Photos

The Universal Tea Machine

Press

Please note: originally posted on the Smout Allen site). All images © copyright Smout Allen / You & Pea

Ant Ballet

Ant Ballet

Ant Ballet is a research project into control systems, paranoia and dancing insects. The project is separated into four phases:

Phase I

Phase I (2010-2012) included thorough research into ants and control systems, synthesis of ant pheromones and testing of these systems with live ants in Barcelona. Through use of synthesised pheromones (Z9:16 Ald Hexadecenal), a robotic arm lays trails which cause ants to move in a different way to their natural foraging behaviour. This phase proves the viability of the research and technologies.

Phase II

The first live performance of Ant Ballet.

Phase III

Development of intercontinental ant telecommunication devices.

Phase IV

Destruction (undetermined).

So far, Phase I has been completed.

More information

More information about this project can be found in Chapter 1 of my PhD thesis.

Public display

  • 2014 Big Data: Designing with the Materials of Life / Lethaby Gallery, Central St Martins, London
  • 2012 FutureEverything Festival / Museum of Science and Industry, Manchester
  • 2011-12 London Zoo / London
  • 2011 Graduate Architectural Design Show / Bartlett School of Architecture, London

Press

Credits

Design, art direction, programming, video, music editing by Ollie Palmer.

Some code has been adapted from Daniel Shiffman‘s book the Nature of Code.

Music remixed from “Untitled 13” by Lucky Dragons.

This project has been made possible thanks to:

Godot Machine

Godot Machine

The Godot Machine is a device which monitors and prevents the movement of a single ant.

An ant sits atop a white globe, monitored from above by a camera. As the ant moves forwards, the sphere rotates backwards. As the ant moves left, the sphere moves right. No matter which direction the ant moves in, the sphere will always return the ant to the top. The ant will always remain on top of her world.

As ants use pheromone trails to communicate and find food, a well-fed ant should start laying a pheromone trail. Once she reaches her original starting point, she may choose to follow her trail. The more she follows the trail, the more she strengthens it, and thus the more attractive it becomes…

The Godot Machine is the first part of the Ant Ballet project, a multi-year investigation featuring control systems, paranoia and insects.

More information

More information about this project can be found in Chapter 1 of my PhD thesis.

Press

Vertebrae

Vertebrae

About

Investigation of adaptive urban environments, and creating systems that react to the way people use space. Prototypes mimic a variety of animal mechanisms such as woodlice and snakes.

Credits

  • Design, video, programming | Ollie Palmer
  • Music | Mirror Fun by Lucky Dragons (available here)

Open_Sailing

Open_Sailing

About

Open_Sailing was a project developing hardware, software and legal frameworks to enable the design and construction of the first International Ocean Station.

The open-source project was split into a series of labs which each developed individual technologies. One of these labs, Protei – a swarming robot that cleans up oil spills – went on to supersede Open_Sailing, and has now been presented by project founder Cesar Harada at numerous conferences, exhibitions and institutions worldwide (including TED).

I was a team member from 2009 – 2013, completing military sea survival training in France, managing competition entries and design processes and presenting the project at conferences.

Please note that Open_Sailing has since been renamed Open_H20, and its offshoot Protei is in active international development.

Details

  • Collaborative project
  • 2009-13

Press

  • Open_Sailing received considerable press. I will compile some of it here soon!

Project credits

Project initiated by Cesar Harada at the Royal College of Art Design Interactions department.

Many people have passed through the community, and lots of great friendships formed…I will list some of them here soon.

Video credit

Open_Sailing 4′ concept from Cesar Harada on Vimeo

Custom sound system




This “sweet” stereo has all the kids dancing to the latest “pop tunes”. Materials: speakers, circuitry, cardboard, red electrical tape. Built February 2009.